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jasonChief Executive Officer
OVNIO.tv

Jason Swanston has over 17 years of animation, video game coding, and computer science experience. He was born on July 7th, 1976 in New York City, to a mother who worked in data processing for over thirty years, and to a father who was an entrepreneur throughout the U.S.  Mr. Swanston’s family unit pushed him to be as creative as possible, and encouraged him to learn everything about anything that peaked his interest.

At the age of 13, he was accepted into the Science and Technology Entry Program for minorities at New York University after meeting their I.Q and computer science comprehension requirements. At the age of 15, he enrolled at Columbia University to pursue a passion in biology.

During his stay at Columbia, Jason worked as an intern at Advanced Multimedia Systems; a company that manufactured hi-end computers used for CGI based Hollywood movies. During his internship, Jason learned animation, graphic design and software development, and this exposure expanded his creativity, eventually landed him digital strategy positions at major record labels and television networks.

After finishing his university stay, Jason decided to study video game programming, and new media design.   At 17, he taught himself video game coding by going to Barnes and Nobles for hours on end to read books on how to write and build video game platforms. Soon, he began to build his first video game, K-9 Contact (a cyborg dog fighting video game, with a eagerness to end dog fighting in the U.S.), as well as several other animal interactive games P2P video games. He eventually was asked to become a graphic designer for several record labels.  By the age of nineteen and for the next 8 years he became a respected digital strategist and grass-roots marketer for platinum recording artists and labels such as: MCA, Universal Records, Geffen, Dreamworks, Arista, Bad Boy, Death Row, Priority, Relativity, Ruthless Records, Interscope, Sony, Colombia, Def Jam, Polygram, Select Records, Mary J. Blige, Celine Dion, Jay Z, P. Diddy, Kanye West etc.

After pitching his video-games concepts to gaming giants like Activision and Sony (during his twenty’s), Jason began to entered Hollywood in 2003. He opened talent agency (BluChips International) to establish relationships in film and TV.  Jason noticed that the indie filmmakers  were being denied outlets to share their content globally; he had some new and innovative ideas in mind to help these filmmakers reach their targeted audience.  Jason set out to conceive the 1st internet tv platform that would revolutionize the way users watch content online and socialize with friends. Soon Jason would give birth to the dawn of “cable TV social networking”.

Mr. Swanston is a leader in new media technology for today’s user and cable TV subscriber. He has created the first online cable TV social network, Open Vision Networks International Online, Inc. (OVNIO). His website, OVNIO.tv went beta in 2009, garnered 67,000 subscribers in 70 countries (source: Alexa.com). He partnered with the leading content delivery network,  LIMELIGHT networks in NYC to track his beta testers viewing habits. True to his expectations, OVNIO beta subscribers viewed OVNIO’s cable channels for up to  6 hours daily. Subscribers continuously watched scheduled programmed streams and socialized via OVNIO.

Jason’s software and new media education, skills, and abilities transcend well beyond his bio. He has comprised a team of young innovators, curators, and content aggregators as a staff to create a paradigm shift in the online TV entertainment space. OVNIO brings together the cable subscriber, music consumer, and movie buff to one cable tv website for millennials called  OVNIO.tv.